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KilledByAPixel RT @tender_art: One year ago today 🎂 we launched Tender with a curated list of iconic long-form generative art projects from @fx_hash_ We’…KilledByAPixel @atesgoral @CmonMattTHINK it looks like it could be possible to fit, you have a great start already! 😅KilledByAPixel RT @Mint256ART: You may have heard of the various methods of storing the artwork for your NFTs, such as on-chain, or external hosting, usin…KilledByAPixel’s GitHub
- KilledByAPixel starred Martibis/256-art-example-project - 01.25.23
- KilledByAPixel pushed to master in KilledByAPixel/1k - 01.16.23
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 01.07.23
- KilledByAPixel pushed to main in KilledByAPixel/SpaceHuggers - 12.17.22
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 12.15.22
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Tag Archives: code
Smart Timers
Every game needs some kind of timers to control gameplay related events. A timer works kind of like a stop watch in real life. There are different ways to keep track of time, this method some nice advantages that will … Continue reading
Time Delta Smoothing
If you’re making a game that uses a fixed time step with interpolation (like the one described in “Fix Your Timestep”) then you may have noticed something slightly off with the frame timing. I’m not talking about slow frame rates … Continue reading