Making Code Happen

  • LittleJS Game Jam and New Logo

    LittleJS Game Jam and New Logo

    Big LittleJS news! We have a game jam announcement, new logo, and some community contributions including an insane rendering speed boost. Announcing LittleJS Game Jam First of all I’d like to invite you all to participate in the first LittleJS game jam! It will be an exciting opportunity to unleash your creativity and develop games…

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  • City In A Bottle – A 256 Byte Raycasting System

    City In A Bottle – A 256 Byte Raycasting System

    Hello size coding fans. Today, I have something amazing to share: A tiny raycasting engine and city generator that fits in a standalone 256 byte html file. In this post I will share all the secrets about how this magical program works. Here’s my tweet that contains the code and a video of the output……

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  • New Piroot Trailer – Happy Pi Day

    New Piroot Trailer – Happy Pi Day

    It’s Pi day and new trailer for Piroot is here and the steam store is officially live! Wishlist it today!

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  • Piroot – An Epic Adventure Game

    Piroot – An Epic Adventure Game

    There’s a new website up for Piroot, the action adventure game that I have been working on for many years. Also, some big news is coming on Pi Day, 3.14!

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  • Bitwise 📼 Liminal – A Short Film in 256 Bytes

    Bitwise 📼 Liminal – A Short Film in 256 Bytes

    … I found an old VHS tape at a yard sale. It was labeled “Bitwise Liminal” in sharpie. But when I watched the video it was only static. Then I started having vivid and surreal dreams. While awake I couldn’t stop thinking about that weird VHS tape. After researching I learned it was a digital…

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  • LittleJS Engine – Community Game Showcase

    LittleJS Engine – Community Game Showcase

    It’s been over 2 years since the LittleJS engine was launched and it is still going strong! There have been improvements across the board to make the engine super tight and powerful. To name a few, post processing effects, native wave/mp3 support, typescript compatibility, and NodeJS build system. I also produced a nice intro tutorial…

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