Making Code Happen

  • City In A Bottle – A 256 Byte Raycasting System

    City In A Bottle – A 256 Byte Raycasting System

    Hello size coding fans. Today, I have something amazing to share: A tiny raycasting engine and city generator that fits in a standalone 256 byte html file. In this post I will share all the secrets about how this magical program works. Here’s my tweet that contains the code and a video of the output……

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  • New Piroot Trailer – Happy Pi Day

    New Piroot Trailer – Happy Pi Day

    It’s Pi day and new trailer for Piroot is here and the steam store is officially live! Wishlist it today!

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  • Piroot – An Epic Adventure Game

    Piroot – An Epic Adventure Game

    There’s a new website up for Piroot, the action adventure game that I have been working on for many years. Also, some big news is coming on Pi Day, 3.14!

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  • Bitwise 📼 Liminal – A Short Film in 256 Bytes

    Bitwise 📼 Liminal – A Short Film in 256 Bytes

    … I found an old VHS tape at a yard sale. It was labeled “Bitwise Liminal” in sharpie. But when I watched the video it was only static. Then I started having vivid and surreal dreams. While awake I couldn’t stop thinking about that weird VHS tape. After researching I learned it was a digital…

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  • LittleJS Engine – Community Game Showcase

    LittleJS Engine – Community Game Showcase

    It’s been over 2 years since the LittleJS engine was launched and it is still going strong! There have been improvements across the board to make the engine super tight and powerful. To name a few, post processing effects, native wave/mp3 support, typescript compatibility, and NodeJS build system. I also produced a nice intro tutorial…

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  • FxVase – Interactive Pottery Simulation

    FxVase – Interactive Pottery Simulation

    Sculpt, glaze, and fire your own virtual pottery, then mint it on the blockchain to share with the world! This interactive tool allows for a wide range of expressive sculptures to be rendered in real time and saved in HD. It was written from scratch with vanilla JS and webgl shaders using a rendering technique…

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