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In 2019, I submitted an entry to the Optical Illusion of the Year Contest and, amazingly, it won! ππ Now, it has over 3 million views on YouTube.
Always dream big and try the weird stuffβyou never know what might happen! π #OpticalIllusion #DreamBig
No two are alike. Infinite Spirograph generator. Mathematics and beauty. Forever.
By Frank Force, @KilledByAPixel, Used with permission. Source: http://frankforce.com/?p=6269Mathematics. Universe.
Man simulates miniature black hole with a tiny fragment of code. Becomes godlike. Source (including code): http://frankforce.com/?p=6378
By Frank Force, @KilledByAPixel, Used with permission. KilledByAPixel’s GitHub
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS
- KilledByAPixel created a tag v1.8.1 in KilledByAPixel/LittleJS
- KilledByAPixel released 1.8.1 - Multi Textures, WebGL2 at KilledByAPixel/LittleJS
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Author Archives: Frank
Scribbobbles at Proof of X in Tokyo
My first generative art project with customizable parameters explores a glitchy circle packing algorithm with a hand drawn aesthetic. It being featured at the Proof of X art exhibition in Tokyo Japan! Visitors of the exhibition can mint the piece … Continue reading
My Artist Story – A Short Autobiography
I was born in the city of Philadelphia and we moved to a suburb while still in elementary school. I lived with my parents and younger siblings, two brothers and a sister. From as early as I can remember I … Continue reading
Squid – Undergrowth – Music Video Game
I worked with the band Squid to make a special game for their new single, it’s like an interactive music video that you can play! The game uses my open source game engine LittleJS and works in your browser on … Continue reading
Rad Impressions on 256Art
My latest generative art release uses a special raymarching system I designed to render realistic abstract sculptures. It’s called Rad Impressions! Keep reading to learn the story behind the art…
Tilemoji – Tweetable Emoji Art
To celebrate the first year of fxhash, artists were invited to create special collections of 365 edition generative works. I decided to try a crazy idea I’ve had for a while and release a project that uses only emojis to … Continue reading
ROIL – Generative Abstract Paintings
My latest release on fxhash uses a new space filling algorithm I have been developing. It can produce a large range of outputs with interesting painterly textures and complex details. I was inspired by abstract expressionists and physical phenomena. This … Continue reading
Making Awesome Games with LittleJS
Watch this 20 minute presentation I gave at JS GameDev Summit. I talk all about how my open source game engine LittleJS works and how you can use it to make amazing games.
Gradient Ascent – Generative Space Posters
My latest generative work explores space landscapes and dithering effects to generate retro style sci-fi posters. It’s also a spiritual successor to one of my most popular fxhash releases “Dithered Branches” from over 6 months ago! In this post I … Continue reading
U1KE – A 1 Kilobyte Ukulele
My js1024 entry this year is a ukulele! This is a fully function and realistic simulation of a four string instrument with standard uke tuning. Each string can be fretted individually using the keyboard to produce every open cord and … Continue reading
Chaosplot – Generates Plots of Order vs Chaos
My first plottable generative art work is now available on fxhash. It is based on the same algorithm used by “Chaospill” that I released a few months ago. Since I purchased a pen plotter, I have been working on converting … Continue reading