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KilledByAPixel Nightly ZzArt, with this link you to continue it's evolution... https://t.co/HsoVC04wtO #javascript… https://t.co/v2vNp2obwdKilledByAPixel Solar Eclipse ☀️+🌑 https://t.co/i6OwxXIvL3 with(x)for(i=c.width|=https://t.co/P6TVpnUQNE.filter='invert(',translat… https://t.co/2NMDJoQVpdKilledByAPixel ZzArt Generative Abstract #creativecoding #generative #abstractart I will post one ZzArt daily for a while with a… https://t.co/eqp52Y1yp3KilledByAPixel @BrianPShea Ravioli is the best kind pasta, I am jealous.KilledByAPixel @rogerdickey Thank you, I love playing with lorenz attractors. 😁👍KilledByAPixel’s GitHub
- KilledByAPixel commented on pull request KilledByAPixel/JSONCrush#13 - 01.09.21
- KilledByAPixel commented on issue KilledByAPixel/JSONCrush#12 - 01.08.21
- KilledByAPixel commented on issue KilledByAPixel/JSONCrush#7 - 01.08.21
- KilledByAPixel starred oli799/reddit-post-updater - 01.03.21
- KilledByAPixel released Tiny Ski! at KilledByAPixel/TinySki - 01.02.21
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Author Archives: Frank
Egg Time Rewind – An egg cracking low res shooter
Time REWINDS you die… but your PREVIOUS LIVES remain. This game was made in 4 days for Nokia 3310 Jam 2 with the limitation of 84×48 resolution and only 2 colors. The them was “Death is Good”. It is written … Continue reading
Posted in Game Dev, JavaScript
Tagged game dev, Game Jam, javascript, pixel, rapid prototype
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Adventures in Tiny Coding – My 2019 In Review
Last year was an interesting and productive year. Mostly I’ve been doing a deep dive into web development and JavaScript, while making ton of games, tools, tiny programs, and animations. The central theme to nearly everything I have been doing … Continue reading
Best Illusion of The Year 2019
Holy cow, I won Best Illusion of the Year! Thank you to the contest organizers, other participants and fellow illusion chasers. This spinning shape appears to defy logic by rotating around both the horizontal and vertical axis at the same … Continue reading
JSONCrush – Compress JSON into URL friendly strings
I just open sourced an amazingly useful tool called JSONCrush. This simple system allows for excellent compression of URI encoded JSON strings using the JSCrush algorithm. It seems almost like magic how well it works. The minified version is under … Continue reading
ZzArt – Abstract Art Evolution
This tool generates GLSL shaders (basically a bunch of math equations) that you can evolve into incredibly varied works of abstract generative art. Images can be bookmarked, save as HD pngs or exported as GLSL shader code. The satellite feature … Continue reading
Dissecting A Dweet #8: Shattered Tunnel
Howdy, folks! Today we will be looking at the JavaScript code behind this amazing 3D tunnel effect. This code has an interesting lineage so we’ll also talk about some of the history behind it. for(c.width|=k=i=960;z=–i;x.fillStyle=`hsl(0 99%${i/9}%`)x.fillRect(k-z*C(j=i/k+t/4)+S(m=k*j)*(r=1e5/z),540+C(m)*r-z*S(j),s=3e4/z*S(j*9),s) Continue reading on for … Continue reading
Bounce Back Postmortem
The JS13k competition has been going on every year since 2012 but this was my first year entering. Participants get 1 month to make an original 13 kilobyte JavaScript game. This year the theme was “Back” and there were 245 … Continue reading
Bounce Back: A Boomerang Roguelite for JS13k
When life gets you down, it’s never too late to… A Boomerang Roguelite / Zelda Homage for JS13k. Play it in your web browser! The souce code is also available on GitHub!
ZzFX – Zuper Zmall Zeeded Zound Zynth
Major update to ZzFX, my JavaScript sound effect generator! The browser is greatly improved with many more options. You can even download wave files! The micro version is still under 500 bytes. Live Demo: zzfx.3d2k.com GitHub: github.com/KilledByAPixel/ZzFX Here’s the latest … Continue reading
Dissecting A Dweet #7: Parallax Mountains
Today we will dissect the tiny JavaScript code that draws a parallax background with mountains and sky. This simple code can be used as a base to create different types of background scenes for your game or website. for(w=i=99;i–;)for(j=0;j<9;x.fillRect(i*20,j++?w*j+w+w*C(q/9)/j+59*C(q/3.9)/j:0,20,3e3))q=(j*w+i+t*j**3),x.fillStyle=R(9+j*40%w,j*20,w-j*9) Continue … Continue reading