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fx(fam)
2.0 launch edition
ποΈ 10 am est/4 pm cet, 11/28
tomorrow, join us alongside hosts @WaitingToSign as we go live to talk fxhash 2.0!
we'll start w/ a brief overview of fxhash newcomers, then dive into the launch calendar & glean insights about the art + curation effortsβ¦π Don't worry guys, #SpaceHuggers works on the #SteamDeck in Desktop mode.
Well.. it's recognizing the controller's inputs as keyboard inputs:
L1=Ctrl left
R1=Alt Left
L2=right click
R2=left click
X=Page Up
Y=Page Down
A=Enter
B=Space
Left Stick/D-pad=Arrow keys KilledByAPixel’s GitHub
3d 48 hour game art automata barfcade candy code codepen delta smoothing delta time devlog doom dwitter educational game experimental gameplay faster blaster font fractal frank engine fxhash game game dev game engine gamejam Game Jam generative GIF github indie speed run infinite javascript js1k js13k json littlejs ludum dare MAGFest music Panel piroot pixel Postmortem programming puzzle rapid prototype recursive rendering rogue-like screensaver secret formula sifteo Squaresville thought experiment threejs time loop tinycode UE4 wallpaper words zzfx
Author Archives: Frank
ROIL – Generative Abstract Paintings
My latest release on fxhash uses a new space filling algorithm I have been developing. It can produce a large range of outputs with interesting painterly textures and complex details. I was inspired by abstract expressionists and physical phenomena. This … Continue reading
Making Awesome Games with LittleJS
Watch this 20 minute presentation I gave at JS GameDev Summit. I talk all about how my open source game engine LittleJS works and how you can use it to make amazing games.
Gradient Ascent – Generative Space Posters
My latest generative work explores space landscapes and dithering effects to generate retro style sci-fi posters. It’s also a spiritual successor to one of my most popular fxhash releases “Dithered Branches” from over 6 months ago! In this post I … Continue reading
U1KE – A 1 Kilobyte Ukulele
My js1024 entry this year is a ukulele! This is a fully function and realistic simulation of a four string instrument with standard uke tuning. Each string can be fretted individually using the keyboard to produce every open cord and … Continue reading
Chaosplot – Generates Plots of Order vs Chaos
My first plottable generative art work is now available on fxhash. It is based on the same algorithm used by “Chaospill” that I released a few months ago. Since I purchased a pen plotter, I have been working on converting … Continue reading
Auto Park – Generative Abstract Parking
This generative series explores a world of bizarre parking arrangements. Inspired by aerial photography and top down videogames, the modern car park becomes a canvas and automobiles a brush to paint a variety of compositions from realistic to abstract. It … Continue reading
Antiflow – Supersymmetry from opposing forces
Antiflow is an exploration of how balanced complexity can arise from chaos by harnessing the dynamic interplay of opposing forces. To that end we were inspired to create this wildly unique set by mixing modern physics concepts with abstract expressionism … Continue reading
STRANDED – 8×8 Generative Art Using One Line
I’ve recently gotten interested in the super tiny NFT platform 8bidou where artists share their 8×8 pixel art creations. I spent a while coming up with a special new generative algorithm that would make sense within this space. The concept … Continue reading
Byte City Nights – A Bitwise Cityscape Generator
My final generative work for the fxhash beta is an abstract cityscape built with bitwise operators. This 256 piece set demonstrates several different ways of producing interesting patterns with simple math operations. There are 7 different possible operators it may … Continue reading
Chaospills – Generating Art from Chaos
My latest generative work is a based on a simple chaotic algorithm that fills the canvas with intricate fractal patterns. I have been working on it for several months, first releasing a small demo late last year. The final version … Continue reading