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KilledByAPixel @hejsna @TheGDWC This is the first time I've ever tried it, very unique flavor to say the least! I will keep trying… https://t.co/rXncsMzbrdKilledByAPixel @TheGDWC Thank you! 😁👍 This salmiak salty liquorice is pretty crazy though, I've never had anything quite like it.… https://t.co/Z0UoT1LFfEKilledByAPixel The full game "Bogus Roads" is playable in browser! https://t.co/FvKhlg11TvKilledByAPixel’s GitHub
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Tag Archives: rapid prototype
“Self Destruction” – One Game A Month Prototype
“Self Destruction” is a game about being trapped in a time travel loop and needing to kill all previous versions of yourself to progress. Each wave you’re actions from all previous waves are layered on top of each other but instead … Continue reading
“Secret Formula” – Indie Speed Run 2013 Winner
Secret Formula has been chosen as winner of Indie Speed Run 2013. This is especially unbelievable because there were so many amazingly fun and polished games. I just wanted to say thanks to the judges, players, participants, my team members, … Continue reading
“Secret Formula” – Postmortem
Last weekend I participated in Indie Speed Run 2013 a 48 hour game making competition for teams of up to 4 people. For our team I was focused on programming while Saam handled art/design and Jerry worked on sound/music. This … Continue reading
Posted in Game Dev
Tagged 48 hour game, indie speed run, Postmortem, rapid prototype
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“(R,G,B)” – Ludum Dare 26
“(R,G,B)” is a minimalist adventure game I made for Ludum Dare 26. The theme was “Minimalism”. My goal was to experiment with pure color values and explore the flat 2D space while keeping the game itself very simple. I also … Continue reading
“Squaresville” – An open world adventure for Sifteo
This months experimental gameplay project was all about making games for Sifteo Cubes. So far I’ve released 2 prototypes, Peong and Twisteo which gave me a good sense of how to leverage the cubes unique capabilities. For my final concept … Continue reading
“Peong” – Sifteo Pong
I’ve been spending a few days experimenting with Sifteo cubes. One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for. There are not … Continue reading
Posted in Projects
Tagged experimental gameplay project, pixel, pong, rapid prototype, sifteo
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“Twisteo” – My First Sifteo Game
This month’s experimental gameplay project is to make a game for Sifteo Cubes, a really cool and unique gaming platform. I was inspired to try playing around with some ideas and spent most of the day implementing a simple puzzle … Continue reading
“Dark World” – Postmortem
This was my 4th Ludum Dare, I planned to use my own open source game engine and was eager to experiment with the new dynamic lighting system I added. When the theme was announced on Friday night I was at … Continue reading
Dark World – Ludum Dare 25
“Dark World” is a platformer/shooter game I made for Ludum Dare 25. The theme was “You are the villain”. It scored 158 overall out of 1327 entries and also received 38th in the mood category. My idea was to put a spin on … Continue reading
Spacescape
“Spacescape” is a platformer shooter game I made for Ludum Dare 21, the theme was “Escape”. This was my best entry so far receiving 18th out of 599 entries! It also got 20th for the audio category. The premise is that … Continue reading