Francis Lawrence Force
frankforce@gmail.com – www.frankforce.com – 773.677.8135
Objective
- To create amazing videogame experiences.
Professional Experience
Gameplay Engineer, LightBox Interactive
August 2009 to Present, Austin, TX
- Working on an unannounced title
Videogame Developer, KilledByAPixel
January 2008 to July 2009, Champaign, IL
- Created “GoBonsai”, an interactive 3D bonsai tree simulator for PC
- Created “Complements”, a physics puzzle game for PC
- Created “Pixel Words”, a word fractal screensaver for PC
- Created “Infinite Slack – The SubGenius Screensaver” for PC
Videogame Programmer, Volition
October 2005 to November 2007, Champaign, IL
- Worked on “Red Faction: Guerrilla” for Xbox 360 and PS3
- Programmed controls, camera, weapons, gameplay, UI tool
Videogame Programmer, Midway Games
January 2003 to June 2004, Chicago, IL
- Worked on “PSI-OPS” for PS2 and Xbox
- Programmed AI, weapons, gameplay, effects, Xbox port
- Assisted design for weapons, enemies, controls, AI, gameplay
Videogame Programmer, Hypnotix
October 2002 to December 2002, Little Falls, NJ
February 2001 to November 2001, Little Falls, NJ
- Worked on “Outlaw Volleyball” for Xbox
- Programmed particle system, shadows, deformable sand, water, graphic effects, tools
- Worked on “Outlaw Golf” for Xbox and “Deer Avenger 4″ for PC
- Programmed AI, game logic, particle system, user interface, graphic effects, tools
Web Programmer, Netsmartz
June 2000 to December 2000, Rochester, NY
- Developed a large scale online order tracking system for Global Crossing
Programmer, PLH Worldgroup Communications
June 1999 to August 1999, West Chester, PA
- Developed and maintained dynamic web pages for clients
- Programmed several windows applications
- Developed Paracalc (a heat transfer calculations program)
Education
B.S. in Computer Science, Rochester Institute of Technology
September 1997 to June 2002, Rochester, NY
- Graduated with a 3.30 GPA and 208 credits
- Focused on AI, CG, Physics, Math, Art, Philosophy
Technical Background
- Over 10 years of C++ experience with 5 years working in the game industry
- C++, OOP, Game Design/Programming, AI, DirectX, Xbox 360, Havok, RenderWare, Python
- Visual Studio, Code Warrior, GCC, Perforce, Gimp, Subversion, Maya, 3ds Max