Resume

Francis Lawrence Force

frankforce@gmail.comwww.frankforce.com – 773.677.8135

Objective

  • To create amazing videogame experiences.

Professional Experience

Gameplay Engineer, LightBox Interactive
August 2009 to Present, Austin, TX

  • Working on an unannounced title

Videogame Developer, KilledByAPixel
January 2008 to July 2009, Champaign, IL

Videogame Programmer, Volition
October 2005 to November 2007, Champaign, IL

Videogame Programmer, Midway Games
January 2003 to June 2004, Chicago, IL

  • Worked on “PSI-OPS” for PS2 and Xbox
  • Programmed AI, weapons, gameplay, effects, Xbox port
  • Assisted design for weapons, enemies, controls, AI, gameplay

Videogame Programmer, Hypnotix
October 2002 to December 2002, Little Falls, NJ
February 2001 to November 2001, Little Falls, NJ

Web Programmer, Netsmartz
June 2000 to December 2000, Rochester, NY

Programmer, PLH Worldgroup Communications
June 1999 to August 1999, West Chester, PA

  • Developed and maintained dynamic web pages for clients
  • Programmed several windows applications
  • Developed Paracalc (a heat transfer calculations program)

Education

B.S. in Computer Science, Rochester Institute of Technology
September 1997 to June 2002, Rochester, NY

  • Graduated with a 3.30 GPA and 208 credits
  • Focused on AI, CG, Physics, Math, Art, Philosophy

Technical Background

  • Over 10 years of C++ experience with 5 years working in the game industry
  • C++, OOP, Game Design/Programming, AI, DirectX, Xbox 360, Havok, RenderWare, Python
  • Visual Studio, Code Warrior, GCC, Perforce, Gimp, Subversion, Maya, 3ds Max

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