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Mathematics. Universe.
Man simulates miniature black hole with a tiny fragment of code. Becomes godlike. Source (including code): http://frankforce.com/?p=6378
By Frank Force, @KilledByAPixel, Used with permission.Mathematics. Eternal circle-ripples. Ring Weave.
Vishnu (Sanskrit: विष्णु) means "all pervasive" and, according to Medhātith "one who is everything and inside everything."
Visualization by Frank Force, @KilledByAPixel, Used by permission, http://frankforce.com/?p=6597Hi all! My new generative work "Classic Generative Grid. Overdose" will be available on @Mint256ART. Want to get free minting? Details at the link below.
👇
https://spearmint.xyz/p/cgg
#nft #generativeMathematics. Explore new universes.
This shows every one of the 256 possible rules for 1D cellular automata. Source: https://tinyurl.com/yxg23r63
By Frank Force, @KilledByAPixel, Used with permission. KilledByAPixel’s GitHub
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS
- KilledByAPixel created a tag v1.8.1 in KilledByAPixel/LittleJS
- KilledByAPixel released 1.8.1 - Multi Textures, WebGL2 at KilledByAPixel/LittleJS
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS
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3d 48 hour game art automata barfcade candy code codepen delta smoothing delta time devlog doom dwitter educational game experimental gameplay faster blaster font fractal frank engine fxhash game game dev game engine gamejam Game Jam generative GIF github indie speed run infinite javascript js1k js13k json littlejs ludum dare MAGFest music Panel piroot pixel Postmortem programming puzzle rapid prototype recursive rendering rogue-like screensaver secret formula sifteo Squaresville thought experiment threejs time loop tinycode UE4 wallpaper words zzfx
Tag Archives: sifteo
One Year Going Indie
It’s been a little over a year now since I finished up working on Starhawk for PS3 but it seems like so long ago. Despite being a pretty fun multi-player game it flopped and most of the team was let … Continue reading
“Squaresville” – EGP Demo
Squaresville is an open world puzzle platformer for Sifteo cubes that I developed for the EGP Sifteo competition. This was a major challenge both optimizing it to run smoothly and also make the design fun to play under extreme limitations. … Continue reading
“Squaresville” – An open world adventure for Sifteo
This months experimental gameplay project was all about making games for Sifteo Cubes. So far I’ve released 2 prototypes, Peong and Twisteo which gave me a good sense of how to leverage the cubes unique capabilities. For my final concept … Continue reading
Peong – Part 2
Sifteo cubes are awesome. They are awesome and they are slow. The simple 16×16 cellular automata smoke effect Peong uses was dragging my framerate to the ground. It’s just a 16×16 matrix but the update was eating the bulk of … Continue reading
“Peong” – Sifteo Pong
I’ve been spending a few days experimenting with Sifteo cubes. One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for. There are not … Continue reading
“Twisteo” – My First Sifteo Game
This month’s experimental gameplay project is to make a game for Sifteo Cubes, a really cool and unique gaming platform. I was inspired to try playing around with some ideas and spent most of the day implementing a simple puzzle … Continue reading