Category: Game Dev
-

LittleJS Breakout Tutorial
This video walks you through how to make a small game from scratch with the LittleJS open source game engine. It covers graphics, sound, input, effects, and gameplay. We will make a breakout style game with a player controllable paddle, a ball that bounces, and bricks that break when hit. This is a great introduction…
-

Squid – Undergrowth – Music Video Game
I worked with the band Squid to make a special game for their new single, it’s like an interactive music video that you can play! The game uses my open source game engine LittleJS and works in your browser on desktop and mobile devices. They even made a commercial for the game, check it out!
-
Making Awesome Games with LittleJS
Watch this 20 minute presentation I gave at JS GameDev Summit. I talk all about how my open source game engine LittleJS works and how you can use it to make amazing games.
-
LittleJS 🚂 The Tiny JavaScript Game Engine That Can!
All aboard! LittleJS is lightweight 2D JavaScript game engine with a WebGL rendering system. The goal of this project is to be small, simple, and easy to use for a variety of applications from size coding game jams to commercial releases. This engine has everything necessary for most games including super fast rendering, physics, particles,…
-
Space Huggers: A run and gun roguelike for JS13K
🚀 Play Space Huggers in your browser! The souce code is also available on GitHub!
-

Batafuraiko – Winner of JS1024 2021
It’s official, “Batafuraiko” is the winner of JS1024! This is one of my favorite game jams because the main restriction is the program must be under 1 kilobyte. I had a blast with my entry and learned a few things working with the other participants on Discord. Thank you to the organizer and other participants.…
Recent Posts
- Skydreams – A 3D 1K Fever Dream

- Cosmodial Sky Atlas

- Piroot Demo Now Available

- Lentando – Private Habit Tracker

- LittleJS Jam 2025

Tags
art code codepen comics delta smoothing demo devlog dwitter experimental gameplay faster blaster fractal frank engine fxhash game game dev game engine Game Jam gamejam generative GIF github indie speed run infinite javascript js1k js13k littlejs ludum dare MAGFest music Panel piroot pixel Postmortem puzzle rapid prototype recursive screensaver shadertoy sifteo tinycode UE4 wallpaper words zzfx
Comments
[…] City In A Bottle – A 256 Byte Raycasting System – Hello size coding fans. Today, I have something…
[…] City in a Bottle. Via multiple places. […]