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Frank Force @KilledByAPixel is a generative artist, game designer, and software engineer with a passion for creating interactive experiences. Over the years, he has produced thousands of pieces of art, games, and tools, blending his talent for programming with his love for theβ¦
KilledByAPixel’s GitHub
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Tag Archives: engine
Multiple Terrain Layers
One of the many things my engine was missing is a background terrain layer. A background layer adds much needed depth and variety which makes things look more visually appealing. It can also help provide visual cues to the player. … Continue reading