The theme for May’s experimental gameplay project was “high speed”. My idea was to do a modern re-envisioning of sonic the hedgehog. I got started a little late and this entry is still a work in progress. At this point the level design is still not complete and there is no real end to the level. There are a few more object types that will also open up gameplay and add depth (boost pads, loops, scenery, check points).
- WASD or D-Pad – Movement
- Space – Jump (Hold to auto-jump)
- Left mouse – Rapid fire forward mounted machine with overheating
- Right mouse – Unlimited slow motion
- Alt-Enter – Toggle Fullscreen (recommended)
6/1 – I was having some physics jitters (perpetual oscillation) caused a high gravity setting. To fix it I had to implement physics sub stepping.
6/24 – I finally added sound loops to my game engine and make use of them for player movement sound. Still needs level design work but I need to refine the gameplay and add more object types before investing any real time in level design.
7/4 – Joystick Support! Works with any dual stick gamepad like the Xbox 360 or PS3 controller. If you use a PS3 controller with Motion Joy, set it to 360 controller emulation mode.