Recent Tweets
KilledByAPixel RT @NFTMuseumSC: SESSIONS No. 1 Drop by @DehiscenceArt x @KilledByAPixel coming soon! Pushing the boundaries of #genart & #aiart - Follow b…KilledByAPixel More progress with @DehiscenceArt on this fun mix of image comp and shader effects. 🤩 @NFTMuseumSC @fort_nft… https://t.co/RpTyb0zV2qKilledByAPixel’s GitHub
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel starred qarmin/czkawka - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.15.23
Tag Cloud
- candy
- code
- codepen
- devlog
- dwitter
- experimental gameplay
- faster blaster
- fractal
- frank engine
- fxhash
- game
- game dev
- game engine
- Game Jam
- gamejam
- generative
- GIF
- github
- guitar
- illusion
- indie speed run
- infinite
- javascript
- js13k
- littlejs
- ludum dare
- MAGFest
- music
- Panel
- pick
- piroot
- pixel
- Postmortem
- puzzle
- rapid prototype
- recursive
- screensaver
- sifteo
- slime mold
- subgenius
- tinycode
- UE4
- wallpaper
- words
- zzfx
-
Tag Archives: open source
Frank Engine is Open Source
I have decided to open source my game engine now called “The Frank Engine”. This is the first time I’ve ever released any of my code under an open source license and it feels awesome to finally share what I … Continue reading