Category Archives: Projects

Peong – Part 2

Sifteo cubes are awesome.  They are awesome and they are slow.  The simple 16×16 cellular automata smoke effect Peong uses was dragging my framerate to the ground. It’s just a 16×16 matrix but the update was eating the bulk of … Continue reading

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“Peong” – Sifteo Pong

I’ve been spending a few days experimenting with Sifteo cubes.  One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for.  There are not … Continue reading

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“Twisteo” – My First Sifteo Game

This month’s experimental gameplay project is to make a game for Sifteo Cubes, a really cool and unique gaming platform.  I was inspired to try playing around with some ideas and spent most of the day implementing a simple puzzle … Continue reading

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“Dark World” – Postmortem

This was my 4th Ludum Dare, I planned to use my own open source game engine and was eager to experiment with the new dynamic lighting system I added. When the theme was announced on Friday night I was at … Continue reading

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Dark World – Ludum Dare 25

“Dark World” is a platformer/shooter game I made for Ludum Dare 25. The theme was “You are the villain”.  It scored 158 overall out of 1327 entries and also received 38th in the mood category. My idea was to put a spin on … Continue reading

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Frank Engine Improvements

I’ve been working full time on improving my game engine and adding some awesome new features.  I made some big optimizations, fixed a massive amount of bugs and and cleaned up the code so it’s easier to use.  But I think the … Continue reading

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Spacescape

“Spacescape” is a platformer shooter game I made for Ludum Dare 21, the theme was “Escape”.  This was my best entry so far receiving 18th out of 599 entries!  It also got 20th for the audio category. The premise is that … Continue reading

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Protractor – Postmortem

Last weekend I participated in Ludum Dare 18 and worked intensely for 48 hours to create an interesting little game called Protractor, here’s a link to my competition entry.  Leading up to the comp I played some winners of the … Continue reading

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Ludum Dare 18

Ludum Dare 18 is over.  The theme was “Enemies as Weapons”. My entry is called “Protractor”, it’s a katamari shmup! Competition Entry Official entry page at Ludum Dare Updates Download newest version: http://www.frankforce.com/downloads/protractor.zip I fixed some bugs and made some … Continue reading

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Pill Bug

The theme for May’s experimental gameplay project was “high speed”. My idea was to do a modern re-envisioning of sonic the hedgehog. I got started a little late and this entry is still a work in progress. At this point … Continue reading

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