“Marble Manic” is a procedural generated Marble Madness style game made to look like a game for the original Nintendo Game Boy. I made it for GBJam 5 at twitch.io in about a week in Unreal Engine 4. I experimented with many new things on this game jam, most noticeably working with super low-fi graphics in UE4. The result turned out pretty well though it could have used some fine tuning. It placed 205 out of 402 entries. Post mortem and download after the jump.
I hosted another game jam panel at this year’s MAGFest and the video is now available! This is our second year doing a game jam panel at MAGFest so we focused more on audience Q&A and how to run game jams.
The best part was that after the panel we ran a 1 hour game “idea” jam. Around 70 people showed up and we split them up into 12 teams. We picked a random theme, “Oh no, I’m late!”, and the teams spent an hour developing an original game concept. Afterwards each team had about 5 minutes to present their idea. For most participants this was their first game jam so it was a really fun experience.
We had some amazing panelists, here is some info about them, from left to right…
Ludum Dare 34 had two themes “Growing,” and “Two button controls”. I tried to hit both making a 2 button controlled infinite runner with a vine growing in front of you. This was my first time using Unreal for a game jam, and tried doing many other things differently this time. It placed 174 overall out of 1232 entries and 88 in the graphics category. Post mortem and download after the jump.
Another Ludum Dare has come and gone, and I’ve managed to cobble together something that resembles a game. This time the theme was “You are the monster”. It placed 209 overall out of 1199 entries and 66 in the fun category, making it my worst scoring Ludum Dare so far. Postmortem and download after the jump.
Last weekend I participated in the Austin Education Game Jam, hosted by Skillpoint Aliance and Globaloria. I paired up with artist Brad Jeansonne. We came up with the idea of being a cashier in a grocery store for monsters. The player needs to scan items, bag them efficiently, enter the amount of money paid by the customer, and count out their change. Our game teaches money counting skills and spatial relations. Also it could be a good warm-up for someone who is starting their first job working as a cashier and wants a little practice first. We ended up winning for Best Educational Game! Postmortem and download after the jump.
I hosted a panel about game jams at MAGFest 13 and the video just went up today! We had some super talented and experienced panelists and covered a lot of ground. There was a lot of audience interaction and interest with over a hundred people in attendance. We talked about all aspects of the 48 game jam, from sleep schedules to art styles.
Ludum Dare 31 was last weekend, the theme was “Entire Game on One Screen”. My entry is called “Scan Lines”. This was my 6th official Ludum Dare entry. It placed 47th overall out of 1365 entries and 15th in the innovation category. Postmortem and download after the jump.
I made a little game for the Barfcade game jam called “Chop Chop”. It is possibly the most realistic virtual chopstick all you can eat shrimp simulator available! Postmortem and download after the jump.
Bulkhead is a top down action rogue-like, that I’ve been working on for a few months. I’ve been keeping it under wraps but now it’s time to share what I have so far and get feedback from players. The core gameplay finally starting to feel fun and polished. The next step is to add much more stuff like enemies, weapons, upgrades, art, story, music, more areas, etc.