Time Field
by Frank on 06.19.09, under Projects
I have just completed my entry for the 13th rapid prototyping session at shmup-dev. The theme was “time”. This game was completed in under 2 days using my own C++ 2d game engine. Thanks to Box2d for physics, SFXR for sound affects, and my bro Ben for making the wall texture.
Your ship has the innate ability to slow down time to crawl, the only catch is that firing your weapon draws power away the time circuits thus causing time to speed back up. In addition to the many fast enemies there are also time fields (large orange circles) floating around. You can only pass through these unscathed when time is at full speed, if time is slow it will push you away causing major damage. Score is displayed at the bottom of the screen and your high score will show up in red during start up.
Controls
- WASD or D-Pad - Movement
- Left mouse - Shoot
- Alt-Enter - Toggle Fullscreen (recommended)
- Space - Pause
Spaghetti Planet
by Frank on 05.26.09, under Projects
I made this game for the most recent rapid prototyping session at shmup-dev. The theme was “tentacles”. I used a multi-purpose 2d game engine I have been writing in C++ with Box2d for physics.
You are a flying spaghetti monster and must save the planet from the invaders. The only way to refill health and ammo is by touching enemies. Enemies can’t hurt you when you are touching them but instead give health and ammo, and the more enemies you are touching the faster it refills. The best way to do this is to wrap them up in your noodles and carry them around with you. A good way to do this is to reach out and quickly circle one noodle around an enemy then press right mouse to switch to another noodle. It is very important to switch noodles so the enemies wont come unwrapped. With a little practice you can layer them up like lasagna. Only the yellow balls and green blocks will attack the buildings (the flying red ones only go after you). Act fast to save the buildings before they are destroyed or you will die.
Update: New version is up. You can shoot at the buildings to repair them. Enemies take collision and fall damage. There are real water physics. Lots of other tweaks.
Controls
- WASD or D-Pad - Movement
- Left mouse - Shoot
- Right mouse - Switch to another tentacle (or hold it down to wave all your tentacles)
- Left+Right mouse - Spread fire
- Alt-Enter - Toggle Fullscreen (recommended)
- Space - Pause
Red Faction: Guerrilla - Demo
by Frank on 04.23.09, under Videogames
The demo for the highly anticipated Red Faction: Guerrilla is now available for download on Xbox 360 and PS3. Perhaps RFG can best be described as GTA on Mars with improved combat and fully destructible environments. When I was at Volition I worked as a programmer on this project and was partly responsible for polishing the gameplay, weapons, camera, and controls. Trust me, this game is like nothing else out there and after playing it you will never look at a sledgehammer the same way again!
The Pixel Words Screensaver
by Frank on 04.01.09, under Projects
The Pixel Words screensaver demo now includes a free 30 day trial of the full version with many more features and customization options available! Get the latest version here. The full version can be purchased for only $5!