Pixel Words is Free

by Frank on 11.23.09, under Projects

The full version of the pixel words screensaver is now available for free!

Get the latest version here.

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Infinite Yin Yang Screensaver

by Frank on 10.17.09, under Projects

I made an recursive yin yang screensaver. You may need to update DirectX in order to use it (if you receive a missing dll message click here). Enjoy!

Download The Infinite Yin Yang Screensaver

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Slidoku

by Frank on 10.13.09, under Projects

I just finished up my contribution to this month’s experimental gameplay project. The theme was “numbers”.

My entry is a puzzle called Slidoku. It’s sort of a cross between sudoku and a Rubik’s cube. The goal is to form a valid sudoku puzzle and it is quite challenging to win. I worked on it for about a day and I think it turned out pretty slick. You may need to update DirectX in order to play it (if you receive a missing dll message click here).

Download Slidoku

Slidoku

When this game was released I had a little contest for the first 9 people to complete the puzzle.  Thanks to everyone who played!

Congratulations to the first 9 official winners:

1. Treeman
2. Virtual256
3. Lukky513
4. Nogard
5. Stakhanov
6. Tom Lenz
7. František Veverka
8. Gerrit Ansmann
9. Vazor

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Time Field

by Frank on 06.19.09, under Projects

I have just completed my entry for the 13th rapid prototyping session at shmup-dev.  The theme was “time”.  This game was completed in under 2 days using my own C++ 2d game engine.  Thanks to Box2d for physics, SFXR for sound affects, and my bro Ben for making the wall texture.

Your ship has the innate ability to slow down time to crawl, the only catch is that firing your weapon draws power away the time circuits thus causing time to speed back up.  In addition to the many fast enemies there are also time fields (large orange circles) floating around.  You can only pass through these unscathed when time is at normal speed, if time is slow it will push you away causing major damage.  Score is displayed at the bottom of the screen and your high score will show up in red during start up.

Download Time Field

Controls

  • WASD or D-Pad – Movement
  • Left mouse – Shoot
  • Alt-Enter – Toggle Fullscreen (recommended)
  • Space – Pause
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Spaghetti Planet

by Frank on 05.26.09, under Projects

I made this game for the most recent rapid prototyping session at shmup-dev.  The theme was “tentacles”.  I used a multi-purpose 2d game engine I have been writing in C++ with Box2d for physics.

You are a flying spaghetti monster and must save the planet from the invaders.  The only way to refill health and ammo is by touching enemies.  Enemies can’t hurt you when you are touching them but instead give health and ammo, and the more enemies you are touching the faster it refills.  The best way to do this is to wrap them up in your noodles and carry them around with you.  A good way to do this is to reach out and quickly circle one noodle around an enemy then press right mouse to switch to another noodle.  It is very important to switch noodles so the enemies wont come unwrapped.  With a little practice you can layer them up like lasagna.  Only the yellow balls and green blocks will attack the buildings (the flying red ones only go after you).  Act fast to save the buildings before they are destroyed or you will die.

Update: New version is up. You can shoot at the buildings to repair them. Enemies take collision and fall damage. There are real water physics. Lots of other tweaks.

Download Spaghetti Planet

Controls

  • WASD or D-Pad – Movement
  • Left mouse – Shoot
  • Right mouse – Switch to another tentacle (or hold it down to wave all your tentacles)
  • Left+Right mouse – Spread fire
  • Alt-Enter – Toggle Fullscreen (recommended)
  • Space – Pause
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Red Faction: Guerrilla – Demo

by Frank on 04.23.09, under Videogames

The demo for the highly anticipated Red Faction: Guerrilla is now available for download on Xbox 360 and PS3.  Perhaps RFG can best be described as GTA on Mars with improved combat and fully destructible environments.  When I was at Volition I worked as a programmer on this project and was partly responsible for polishing the gameplay, weapons, camera, and controls.  Trust me, this game is like nothing else out there and after playing it you will never look at a sledgehammer the same way again!

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