Pixel Fractal Shadertoy

I made a few endless zooming shaders with Shadertoy…

See more on my Shadertoy profile page.

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Super Aspen – Remake Jam

Super Aspen is a remake of my first game, a TI-82 skiing game that I made in high school. I remade it for #RemakeJam using HTML5/Javascript. This is my first game playable in browser, I really like being able to share without requiring a separate download. I wrote everything from scratch including a small game engine framework, art and music. Continue reading for more info and postmortem.

Play Super Aspen it in browser on itch.io. 

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“Marble Maniac” – GBJam 5

“Marble Manic” is a procedural generated Marble Madness style game made to look like a game for the original Nintendo Game Boy. I made it for GBJam 5 at twitch.io in about a week in Unreal Engine 4. I experimented with many new things on this game jam, most noticeably working with super low-fi graphics in UE4. The result turned out pretty well though it could have used some fine tuning. It placed 205 out of 402 entries. Post mortem and download after the jump.

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DOOM

It’s been great collaborating with id on DOOM’s multiplayer! It’s out now for Windows, Xbox One, and PlayStation 4.

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Game Jam Q&A Panel @ MAGFest 2016

I hosted another game jam panel at this year’s MAGFest and the video is now available! This is our second year doing a game jam panel at MAGFest so we focused more on audience Q&A and how to run game jams.

The best part was that after the panel we ran a 1 hour game “idea” jam. Around 70 people showed up and we split them up into 12 teams. We picked a random theme, “Oh no, I’m late!”, and the teams spent an hour developing an original game concept. Afterwards each team had about 5 minutes to present their idea. For most participants this was their first game jam so it was a really fun experience.

We had some amazing panelists, here is some info about them, from left to right…

Keep reading after the jump for more pictures from the event and postmortem and our plan for next year.

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“Berry Thorny” – Ludum Dare 34

Ludum Dare 34 had two themes “Growing,” and “Two button controls”. I tried to hit both making a 2 button controlled infinite runner with a vine growing in front of you. This was my first time using Unreal for a game jam, and tried doing many other things differently this time.  It placed 174 overall out of 1232 entries and 88 in the graphics category. Post mortem and download after the jump.

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“The Monster I Am” – Ludum Dare 33

Another Ludum Dare has come and gone, and I’ve managed to cobble together something that resembles a game. This time the theme was “You are the monster”.  It placed 209 overall out of 1199 entries and 66 in the fun category, making it my worst scoring Ludum Dare so far. Postmortem and download after the jump.

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“Monster Mart” – Austin Education Game Jam 2015 Winner

Last weekend I participated in the Austin Education Game Jam, hosted by Skillpoint Aliance and Globaloria. I paired up with artist Brad Jeansonne. We came up with the idea of being a cashier in a grocery store for monsters. The player needs to scan items, bag them efficiently, enter the amount of money paid by the customer, and count out their change. Our game teaches money counting skills and spatial relations. Also it could be a good warm-up for someone who is starting their first job working as a cashier and wants a little practice first. We ended up winning for Best Educational Game! Postmortem and download after the jump.

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“How to Make a Game in 48 Hours” – MAGFest 13 Panel

I hosted a panel about game jams at MAGFest 13 and the video just went up today!  We had some super talented and experienced panelists and covered a lot of ground. There was a lot of audience interaction and interest with over a hundred people in attendance. We talked about all aspects of the 48 game jam, from sleep schedules to art styles.

MAGFest was really fun too! I recommend checking it out. I was also on another panel: What’s in a Name: Video Games as the Next Great Sport, that was very interesting. They put up nearly all the panels and a lot of the music on The MAGFest YouTube Page.

Here are links to our panelist’s Ludum Dare pages and dev blogs…

Link to the slides because they are kind of hard to see in the video.

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“Scan Lines” – Ludum Dare 31

Ludum Dare 31 was last weekend, the theme was “Entire Game on One Screen”. My entry is called “Scan Lines”. This was my 6th official Ludum Dare entry. It placed 47th overall out of 1365 entries and 15th in the innovation category. Postmortem and download after the jump.

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