Making Code Happen

Category: JavaScript

  • How I made a 1K Pinball Game in JavaScript – Lu1ky Pinball

    How I made a 1K Pinball Game in JavaScript – Lu1ky Pinball

    I’ve made quite a few 1k games now, yet I always find room for improvement and there is so much more to explore in this space. For the JS1024 contest this year the theme was Lucky and I made a tiny pinball machine. It received 1st place in the JavaScript category! I have been wondering…

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  • LittleJS Breakout Tutorial

    LittleJS Breakout Tutorial

    This video walks you through how to make a small game from scratch with the LittleJS open source game engine. It covers graphics, sound, input, effects, and gameplay. We will make a breakout style game with a player controllable paddle, a ball that bounces, and bricks that break when hit. This is a great introduction…

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  • Making Awesome Games with LittleJS

    Watch this 20 minute presentation I gave at JS GameDev Summit. I talk all about how my open source game engine LittleJS works and how you can use it to make amazing games.

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  • U1KE – A 1 Kilobyte Ukulele

    U1KE – A 1 Kilobyte Ukulele

    My js1024 entry this year is a ukulele! This is a fully function and realistic simulation of a four string instrument with standard uke tuning. Each string can be fretted individually using the keyboard to produce every open cord and play most songs. The mouse is used to strum and can control volume by speed…

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  • Aliendscapes

    A parallax alien landscape generator featuring mountains, stars, meteors, and suns in about 4k of pure JS. This was my first piece on fxhash. Click to generate a new landscape. See the Pen Aliendscape 🪐 by Frank Force (@KilledByAPixel) on CodePen.

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  • LittleJS 🚂 The Tiny JavaScript Game Engine That Can!

    All aboard! LittleJS is lightweight 2D JavaScript game engine with a WebGL rendering system. The goal of this project is to be small, simple, and easy to use for a variety of applications from size coding game jams to commercial releases. This engine has everything necessary for most games including super fast rendering, physics, particles,…

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