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In 2019, I submitted an entry to the Optical Illusion of the Year Contest and, amazingly, it won! ππ Now, it has over 3 million views on YouTube.
Always dream big and try the weird stuffβyou never know what might happen! π #OpticalIllusion #DreamBig
No two are alike. Infinite Spirograph generator. Mathematics and beauty. Forever.
By Frank Force, @KilledByAPixel, Used with permission. Source: http://frankforce.com/?p=6269Mathematics. Universe.
Man simulates miniature black hole with a tiny fragment of code. Becomes godlike. Source (including code): http://frankforce.com/?p=6378
By Frank Force, @KilledByAPixel, Used with permission. KilledByAPixel’s GitHub
3d 48 hour game art automata barfcade candy code codepen delta smoothing delta time devlog doom dwitter educational game experimental gameplay faster blaster font fractal frank engine fxhash game game dev game engine gamejam Game Jam generative GIF github indie speed run infinite javascript js1k js13k json littlejs ludum dare MAGFest music Panel piroot pixel Postmortem programming puzzle rapid prototype recursive rendering rogue-like screensaver secret formula sifteo Squaresville thought experiment threejs time loop tinycode UE4 wallpaper words zzfx
Author Archives: Frank
Dithered Branches – How My Generative Art Works
This post explains how I made Dithered Branches, a generative art piece that prints a lo-fi sci-fi landscape and applies color to the result. Continue reading
Broken Flows – Generative Art
Broken Flows is my deep dive into flow fields and even more so paint brushes and color palette generators. This post explains the concept and how it works. Continue reading
Infrastructures – Generative Art Doodler
Infrastructures is a tiny doodling algorithm I discovered and first posted on Dwitter in June of this year. This algorithm is very complex and interesting so I developed it into this larger work and released it on fxhash. You can … Continue reading
Grayscale Bytes – A Tiny Generative Code Study
This is a study in generative abstract tiny code. I started with this dweet which uses an interesting algorithm to fill in the shapes. From there I added more refinements and polish for release on fxhash. I made a tool … Continue reading
Aliendscapes
A parallax alien landscape generator featuring mountains, stars, meteors, and suns in about 4k of pure JS. This was my first piece on fxhash. Click to generate a new landscape. See the Pen Aliendscape πͺ by Frank Force (@KilledByAPixel) on … Continue reading
LittleJS π The Tiny JavaScript Game Engine That Can!
All aboard! LittleJS is lightweight 2D JavaScript game engine with a WebGL rendering system. The goal of this project is to be small, simple, and easy to use for a variety of applications from size coding game jams to commercial … Continue reading
Space Huggers: A run and gun roguelike for JS13K
π Play Space Huggers in your browser! The souce code is also available on GitHub!
Batafuraiko – Winner of JS1024 2021
Itβs official, “Batafuraiko” is the winner of JS1024! This is one of my favorite game jams because the main restriction is the program must be under 1 kilobyte. I had a blast with my entry and learned a few things … Continue reading
Bad Shapes – Music Video Website
Live Demo on itch.io I made an interactive website for the band Bad Shapes! This virtual art installation features the self titled album by Bad Shapes and generative visual art set in a realistic 3D scene.